(Have I mentioned that I know next to nothing about programming and I just want to be able to play Full Throttle on my Chromebook?)Īnd for everyone else, here's a Dropbox link to the actual packaged Chrome extension with ARC. It has to do with starting the activity with a specific intent, which is far deeper than I'm able to get into. Reading more into the local filesystem issue, I've found that it's possible to do it, and a solution has been proposed, but I honestly have no idea how to actually implement that solution. If we can get it working with ARC, it's a totally trivial matter to package it as an official Chrome extension, upload it to the Web Store and bam, ScummVM supports Chrome OS exactly as well as it supports Android.Įnabling external directories is simply a matter of modifying a specific line in the Manifest.json file, but I can't seem to get it to take - As far as I can tell, ScummVM can only really look inside the sandboxed virtual filesystem that ARC creates as it pretends it's a phone. Either way, I can't get it to launch the APK at all, whereas I can get to the menu with ARC Welder. Or maybe ARC welder has a similar option?ĪRChon is kind of a hacked method, and requires a non-standard Android Runtime. It has an option "Enable/Disable External Directories" when packaging. Likewise, lightly tapping this same button will open the ScummVM menu to leave or save the game, or edit the graphics or sound options.Lazylazyjoe wrote:Have you tried using ARChon and the ARChon packager instead? If you need a virtual keyboard to type something (the access key to a game, for example), you can drop it down by holding down the button at the lower right of the screen. The escape button, used in many games to leave scenes quickly, here corresponds to the back button.
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